![]() Maybe this works for people with an iron bladder and sleeping. 10 and/or 11, but 16 shows the same lags.Īll measurements are taken with Nanoscope on their special emulator, but lag on a real not-so-old Nexus 5 is even worse. There, one is frequently told to engage in two mutually exclusive activities: glug water constantly and sleep as much as possible. What should I do to avoid lags or what I'm possibly doing wrong? Why don't AdMob native AD is as slow in other applications I've seen? Obviously, all these heavyweight operations are leading to jerky scroll. display system tcam bank resource slot 1 Slot: 1 Chip: 0.Gets packageInfo (IPC), creates a WebView, sets it up, asks to loadUrl, checks permissions (IPC), parses JSON, gets packageInfo one more time, introspects resources via Resources#getIdentifier, gets activityInfo (IPC) (sum ~40 ms) Stacking and Multichassis Link Aggregation Group (M-LAG) are two virtualization. Handler#post):Ĭreates a WebView, sets it up, adds to Window and evaluates JS (~27 ms) After about 15-25 minutes of game play, the game will suddenly slow down. Things AdMob performs in OnScrollChangedListener#onScrollChanged:Äozens of DP-to-PX conversions, calling Display#getMetrics and triggering a Binder transaction for each conversion (sum ~7 ms)Ĭreates a WebView instance (~5.5 ms), sets it up (~9 ms), asks it to loadUrl (~7.5 ms) This is an early version of the game so bugs, such as lag when many units are moving or lag issues with very large maps, may exist. registers several BroadcastReceivers (each requires a Binder transaction) (sum ~10 ms).Things AdMob performs in View#onAttachedToWindow callback: All AdMob class and method names are mangled ( zzdt, zzalp, zzow etc) so I omit them. A) Using Oracle LEAD () function over a result set example. When I call setNativeAd(NativeAd) on it, a noticeable lag happens. I have a NativeContentAdView in a ListView item. 48 3.1K views 2 years ago MODS 0AD 0A 0AD Newbie Rush - Multiplayer gameplay replays, commentary, strategy tips, tricks and tutorials for players and fans of the free, open-source real time. ![]()
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